![]() ![]() Primary display and OpenGL: NVIDIA RTX A4500 Laptop GPU (NVidia) Memory: 16GB, Driver date: 12-1-2023 (M-D-Y). ![]() Windows 11 (0 SR0.0) or greater (Physical RAM: 64Gb)Ĭomputer platform: LAPTOP - Plugged in ![]() Rhino plugins that do not ship with RhinoĬ:\Program Files\Rhino 7\Plug-ins\RhinoCAM 2021 for R7\RhinoArt1FileExporter For Rhino7.0.rhp “RhinoArt1FileExporter”Ĭ:\Users\isvoranu\AppData\Local\Apps\Evolute\EvoluteTools PRO Panelisation for Rhino 6\EvoluteCoutHook.rhp “EvoluteCoutHook”Ĭ:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”Ĭ:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”Ĭ:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”Ĭ:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\RhinoCode\RhinoCodePlugin.rhp “RhinoCodePlugin”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”Ĕ.9001Ĭ:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”Ĭ:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”Ĭ:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools” Graphics level being used: OpenGL 4.6 (primary GPU’s maximum) Redraw scene when viewports are exposed: On Secondary monitor attached to adapter port 1 Windows Main Display attached to adapter port 0 > Accelerated graphics device with 4 adapter port(s) Primary display and OpenGL: NVIDIA GeForce RTX 2080 SUPER (NVidia) Memory: 8GB, Driver date: 6-8-2023 (M-D-Y). Windows 10 (5 SR0.0) or greater (Physical RAM: 64Gb) License type: Educational Lab License, build Basically the viewpoint changes again after there is no 3d connexion input, back to a random frame that was displayed previously. While orbiting is ongoing all is good, but when it stops, the display jumps to a previous frame that was displayed in the orbiting process and stops there. Experiencing a bug while oribiting in viewports with a 3d connexion mouse. ![]()
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